Monday, March 22, 2010

Status Update #5

I finished the standard input bar and joint demo and I have the projector version almost complete. I just a have a problem with dragging the joints. I have started planning my second project and I have also begun to work with AIR. So far I can create a simple AIR Application that uses APE.

Monday, March 8, 2010

Status Update #4

I decided not to use the flare library for my project because the force directed graph it offers does not have cycles and also because it relies on many Flex classes some of which I was able to find and add to my library, but many of which I had a harder time obtaining. I am now using APE, a physics engine for Action Script.



I have fixed most of the bugs in the standard input bar and joint demo. The only one that remains (that I'm aware of) is that after the graph is deleted nodes in the new graph cannot be selected. I have started working on the non-standard input demo and so far the user can select a particle by making a small hole around it. I am now working on drawing edges between two particles.

Monday, March 1, 2010

Status Update #3

So far I have created a basic bar and joint demo that takes standard input. It still has some bugs and I need to make a button bar, but currently all the basic functions can be controlled by keystrokes. I have started planning how to do the same functions with input from the camera.



Here is what I have working so far:



BarAndJointDemoSI